Monday, February 24, 2025

Extract the Package

 The Corsairs Voidscarred landed on Volkus and tried to find an important MacGuffin but the Necron Hierotek Circle had the same idea.

One of the more confusingly worded objectives.

The board.

The Corsairs.

The Circle.

The Corsairs deployed mostly to the centre and east flank, with a lone Shade Runner skulking on the west side.

The Necrons prepaed to advance on the west flank.


I started the game on the wrong foot, for some reason thinking the Deathmark had already moved. Instead he dashed into position and put a blast through the skull of the badly exposed Kurnathi Hunter.


Trying to secure the eastern stronghold as the Necrons advance, but the Fatedealer and Heavy Gunner with wraith cannon were largely non-factors in the game. The wraithcannon wounded a necron immortal before being assiassinated by the Deathmark and the sniper was cleverly expsed by an immortal that climbed into postion for an obscured shot. 

Shaderunner skulkily advanced so that...

... on turning point two she could warp in and do some surviellance for my Tac op.


In the centre, the Felarch and psykers hug the cover, afraid of the impressive guass weaponry.

The Duelist runs out and blasts an Immortal with the fusion pistol.

The Immortal would revive (a common theme this game) and the Appretek counter fire wounds but not kills the Duelist. 

Another wounded immortal charges  but stumbles and is killed by the Duelist in close combat! (Don't worry, he gets back up.)

The Duelist continues to wreck Necrons with Fusion power... but finally he is put down... and the Necrons get back up and heal.

On the west flank, the Technomancer finds the package at the third point, and decides to take matters into his own claws.


He steps out and kills the survielling Shade Runner. The Felarch runs up and Neuron Pistols him to death at the end of TP2 and begining of TP3. He does rivive but but is charged by the Kurnathi swordmaster and put down for good. An Immortal sees the swordmaster and lays him low from across the board while the Deathmark finishes the Felarch.

With the numbers of the Eldar dwindling, I secure a couple more Surviellance points but the necrons advance and take control of the stronghold.

The Deathmark was MVP of the game.


The final score was 12 to 9 for the Necrons. My failure to be able to put down weakened revived Necrons did me in as I got 0 points for the Kill Op while my opponent wracked up 5. A good tough game.

Sunday, February 02, 2025

Blood Rain - Part 3

 Part 2 here.

Brasalion checked his chronometer. It was still three hours until the Thunderhawks would arrive to take them to orbit to the fleet. The extraction was supposed to the previous day but a second Imperial armada arrived in system and had forced the Black Storm cruisers to the other side of the planet. "Get yourselves to these coordinates," Helixian had transmitted, "and hold off until we get there."

"Easy for him to say," muttered the Chaos champion. The location used to be a mechanicus building of some import but had been reduced to ruins and rubble. There were no clear fire lines and the strongholds doors could not be secured.

He looked to the top of the ruins, where he saw an early dawn light glint off the barrel of a reaper chaincannon. Jogcest's enhanced ocular implants saw him in return and the half marine - half machine nodded. On the level below him Mardil's fingers played with blue warp fire with his eyes closed while he muttered extolations to their goddess. Elsewhere he heard the fidgeting of other marines eager for the waiting to be over. They were all warriors of action, not patience.

"I see a drop ship approaching," Jogcest reported on the comm link. "Imperial," he added after a moment. 

All around Brasalion he could hear bodies moving and weapons being checked. Mardil opened his eyes and dismissed the warp flames with a wave of his hands. "No quiet day in the legion, right my lord?" 

Brasalion nodded and grabbed his daemon sword. "Look lively men, and spare the trigger. We're running low on rounds and I hate to have to wade through a lake of gore to get to my ride!"  The men gave a cheer and shouted as one over the roar of the approaching enemy, "For Quintara!"

* * * * * 



Tinqiu and I got together to finish our mini campaign today, partaking in mission 3B Airborne Siege, even though I won 2B and 3C was supposed to be the final mission. We thought that 3B looked like a more interested 2B which was very slanted to the defenders.

I deployed in a mega stronghold with lots of shooting up on the vantages and the Chosen and Annointed holding the fort in the lower levels.

The Tempestus Aquilons, of course, did not deploy a soul to start. The goal for the attackers was simple: take the strongholds.

The imperials wisely dropped and rushed into cover. With all the marines on conceal there was little point in trying to stick a nose out of cover.

Tinqiu went for an enveloping attack, trying to use the ruins to approach as close as possible and deliver a one two punch. We are using the dataslated 1.1 rules so the legionaries are more vulnerable to piercing weapons.

On TP1 I had moved the Annointed out into the street with an eye to charging and killing up the middle to split the imperials up, but the once a game bombardment hit him for 9 damage while everyone else took some minor scrapes. And everyone was -1 APL. 

I was able to use the heavy gunner's reaper chaincannon to severely damage the heavy weapons turret machine, and a bolt pistol shot to finish it off. 

The Aquilions followed up with some las fire to finished off the daemon marine before he could try to power up or get healed.

In return, the balefyre acolyte used Life Siphon to drain the killer and give some health back to the heavy gunner who was coming under fire.

His commanding view of the street and 2+ Warded Armour made him a constant concern to the imperials. The plasma gunner landed and sent some plasma fire into the hardened positions of the enemy. Then, was covered in obscuring smoke the Tempestor threw before he advanced.

The melta gunner landed, took one look at the Icon Bearer with his double shooting bolt gun, and said "you must go."

"I mean, really really get gone." At Devastating 4 and piercing 2 (which is unmodified in the dataslate rules now) that was an impossible request to ignore.

The Chosen decided to run out and shoot the meltagunner with his plasma pistol but completely whiffed! In exchange, the grenadier whipped a melta bomb that failed to denotate properly. The Chosen was injured, but still alive with 5 wounds left! 

In his counteract, he charged the grenadier to avoid more shooting and hopes of healing himself later.

On both flanks the Aquilons go for the rear.


In a counteact shooting the reaper chaincannon removed the threat of the meltagun at the end of turning point 2.


At the beginning of turning point 3, the Legionaries win initiative and the Chosen begins to make up for his earlier misfire and begin to turn the tide. First he fights and obliterates the grenadier, heals himself a bit to 6 wounds left, and then uses the plasma pistol to shoot the Precursor with much better accuracy. 

Finally with his third APL he retreats into the stronghold to defend against flankers.

The aquilion plasma gunner shoots at the legionary plasma gunner and he becomes wounded, but the blessings of Quintara (aka Nurgle) keeps him on his feet. An activation later the legionary would fall to lasgun fire.

The reaper chaincannon takes down another Aquilon. They were not flashy kills but he's very consistent.

Finally the Tempestor tries to charge the Chosen in the stronghold through a doorway fight. He desperately needed one crit to kill the marine as the model inside the stronghold gets to fight first against those outside. But the Tempestor did not have luck on his side and he died while the Chosen still had a bit of life in his veins. 

With the Aquilons running low on models and the marines still having three models including two mostly uninjured, Tinqiu ordered the general retreat.

A great game and fun mini campaign, but definitely needs some work in the balance of mission. 



No One Expects the Inquistion

 More practice at Inquisitorial Agents last week, this time NPO mission 1 "Breach!" on the Gallowdark  board.


NPOs moving up to secure hatchways and get lines of sight down corridors.

Inquisitorial Agents moving cautiously into position.

Pistolier did some damage but took return fire he could not withstand.

Heavy Brawler charges a guardsman who was too far forward. Little did he know it was bait!

IN the corridors, the exchanged fire flashed back and forth. Another guardsman takes a severe wound.

Another Heavy Brawler rips through a hatch and kills another guardsman and smashes the Tome Skull.

As the plasma gunner and Heavy Marksman trade shots, the wounds pile up on both sides.

The Deathworld veteran charges and stabs the Heavy Brawler, but the return strikes are too much and he falls.

The Interrogator turns from the fight in th engine room and uses his scoped auto pistol to finish off the Heavy Marksman to avenge the Deathworld Veteran. The autosavant takes notes.

The corridor firefight continues, with the Heavy Marksman striking down yet another guardsman.

The melta gunner wounded the Heavy Brawler but got charged. Is this the end?

It is for him.

Once again the Interrogator moves into position to try and finish off a Heavy Brawler with hyper accurate autopistol shooting. But he fails!

In the hallway fight the Heavy Marksman takes down another. 

The servitor's multimelta finally deals with the enemy in the corridors.


Things are looking grim for the agents, as there is still a heavy marksman and two heavy brawlers alive, along with a nomal marksman.

The Agents win initiative and the Interrogator quickly reacts to rectify his missed shots from last turn, downing a wounded Heavy Marksman.

The Butcher Heavy Brawler easily dispatched the Autosavant, but left him open to the Multimelta. The tides have turned!


The Marksman tries to regain the initiative for the NPOs but failed to hurt the interrogator too much.

The turns are going fast, the Multimelta fires again and melts the marksman.

The Interogator finishes off the last NPO with assistance from his trusty Tome Skull mk 2.